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"When I started this fight, I did not think it would span a lifetime. But I soon discovered it would span many more. The truth sought by the Assassins who came before me is still hidden, and their enemies still breathe, so my quest continues. I cannot rest until all has been revealed, and my Mentor's secrets are laid bare. Fate may command I die before the answers are discovered, but an Assassin takes orders from no one..."
―Ezio Auditore da Firenze[src]
Assassin's Creed: Revelations
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Developer(s)
Ubisoft Montreal
Publisher
US release
November 15, 2011 (PS3, 360), November 29, 2011 (PC)
UK release
November 15, 2011 (PS3, 360), November 29, 2011 (PC)
Genre:
Historic Action-Adventure
Game modes:
Single-player/Multiplayer
ESRB rating:
M (Mature)
Platform(s):
PC, PlayStation 3, Xbox 360
Media:
DVD, Blu-ray Disc, Direct Download
Assassin's Creed: Revelations is a game published by Ubisoftand was developed by its subsidiary, Ubisoft Montreal. A direct sequel and follow-up to 2010's Assassin's Creed: Brotherhood,Revelations is the fourth main installment of the series.[1][2]
A sequel for Revelations was announced in March 2012, entitledAssassin's Creed III, and is due for release in October of the same year.

Contents

 [show

Gameplay

The gameplay system from Assassin's Creed: Brotherhood was the basis for Revelations, though Ezio's free-running and combat skills had been upgraded with new features.[2] Recruits and Desmond gameplay had been further expanded, though not all desired features were implemented, as the developer interviews indicated.

Equipment


Yusuf Tazim showing the Hookblade.
Vatsa1708Added by Vatsa1708

Ezio's equipment was significantly revamped. One of the primary new features was theHookblade. An extension to the usual Hidden Blade in combat, the Hookblade allowed for grappling, throws, and new evasive maneuvers. Outside of combat, the Hookblade accelerated climbing and allowed Ezio to make use of the Ziplines placed around Constantinople. Despite the city being larger than Rome, Ezio was able to traverse the buildings and streets at a faster pace. Also new to Revelations were Bombs, which required a component-based crafting system, allowing Ezio to make bombs for any purpose to aid in his missions. Ezio could also use multiple parachutes in a jump, and the control system featured a second weapon wheel for secondary weapons.
Eagle Vision had been modified into Eagle Sense, which could allow the player to focus on a character and determine the route they had taken. This would thus give the player an estimation of where they would go, which would be useful for ambushes or locating a secluded place to strike a target. Also, when a custom marker was set, using Eagle Sense to trace it would show a pillar of light that disappeared when Ezio got within a certain distance of it.[3]

Recruits

Main article: Apprentices
The Assassin recruit system had also been altered. While recruiting process had been expanded with new mission types, seven recruits could also be raised to a rank that allowed them to become masters of Assassin Dens. Recruiting missions had also been revamped to be far more detailed than before, requiring Ezio to aid citizens or complete a race challenge before the recruit joined Ezio's cause.

Assassin Dens

Main article: Assassin Dens
The concept of Borgia towers had been expanded, and in order to neutralize the Templar presence, various assault scenarios had to be completed. The liberated buildings would be known as Assassin Dens, though control over them may be lost to a Templar assault. These attacks would be triggered when the player's notoriety increases.[3]
Controlling a den and its surrounding region allowed the player to upgrade all the shops and buildings in that area, including the den itself, which would provide more navigation options (like additional ziplines for the hookblade) in that part of the city. As an added benefit, controlling a den changed the character of the surrounding guards. Regular Ottoman patrols would continue to monitor the regions under control and would still halt if illegal activities were committed but wouldn't be overly hostile.[3]
Assassin's Dens could be protected by either the player or by an assigned Master Assassin, who would ensure the prevention of any further Templar attacks on the building.[3]

The Black Room

Subject 16's puzzles have also been replaced with the Black Room. The Black Room was a dialog between Desmond's consciousness and Subject 16's as it had been recorded into the Animus. Before he died, Subject 16 loaded his personality into the Animus's memory, and Desmond's fractured state allowed him to converse with Subject 16.

Developer's Notes

Instead of only featuring normal secondary memories, Ubisoft added new Random Events. These were intended to be more extensive, with Ezio finding a store owner being robbed or a child in need of help.[3][4] In the game, Ezio was merely challenged to brawls or asked to help carry boxes to a dock.

A section of Desmond's Journey.
ZephalianAdded by Zephalian

During a recent interview with gameplanet.com (a New Zealand based gaming website), Darby McDevitt stated that the majority of Desmond's gameplay was to be within the Animus and indicated that there may have been a very small portion in a different context.
The Desmond gameplay would be similar, in a way, to the Secret Locations that were seen in previous games. To quote Alexandre Breault: "The majority of the game-play in these Animus section focuses on movement, timing, and precision, but we also include some illusion based puzzles inspired by the work of Rene Magritteand Roger Penrose. The main goal here is to encourage the player to think and engage with the environment, not simply pass it by."[5]
The game would also make updates to crowd mechanics, adding stalkers who would run up to Ezio and attack him, preceeded by whispers, similar to Brotherhood's multiplayer. In the same vein of making the gameplay seem more real, mission givers would no longer stand motionless, ready to give Ezio a task – They would be real people, performing tasks of their own until Ezio approached and talked to them.

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