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Jumat, 30 November 2012


"I did not choose this path. It was chosen for me. At first, I thought vengeance would be easy. For thirty years I've lived in the shadows, visited death upon those who deserved it, and vanished like the wind. I don't know who started this conspiracy, but I know who will end it. My name is Ezio Auditore da Firenze. Like my father before me, I am an Assassin."
―Ezio Auditore da Firenze, Assassin's Creed II Launch Trailer.
Assassin's Creed II
AC2coverHighRes.jpg
Developer(s)
Ubisoft Montreal, Ubisoft Singapore
Publisher
US release
November 17, 2009 (PS3, 360), March 9, 2010 (PC)
UK release
November 20, 2009 (PS3, 360), March 6, 2010 (PC)
Genre:
Historic Action-Adventure
Game modes:
Single player
ESRB rating:
M (Mature)
Platform(s):
PC, Mac, PlayStation 3, Xbox 360
Media:
DVD, Blu-ray Disc, Direct Download
Assassin's Creed II is a sandbox style Action-Adventure video game developed by Ubisoft Montreal and published by Ubisoft. It was released on November 17, 2009 (US), November 19, 2009 (AU) and November 20, 2009 (worldwide) on PlayStation 3 and Xbox 360. The PC version was released on March 6, 2010 (UK) and March 9, 2010 (US).
A direct sequel to Assassin's Creed, the game focuses again onDesmond Miles after he escapes from Abstergo Industries with the help of employee Lucy Stillman. In an attempt to thwart Abstergo and the modern-day Templars, Desmond uses a new Animus to relive the genetic memories of his ancestor, Ezio Auditore da Firenze, who lived in Italy during the Renaissance. The player controls Desmond to a degree, but primarily Ezio, who becomes an Assassin after his family is betrayed. While controlling Ezio, the player can explore renditions of major Italian regions and cities through a mixture of action, stealth, and economic gameplay.
A direct sequel called Assassin's Creed: Brotherhood was released November 16, 2010.

Contents

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Gameplay

Assassin's Creed II is similar to its predecessor in many ways. The game is non-linear, and can be considered a "sandbox" type of game due to the player's ability to freely roam the generated renditions of Italy. The Animus is replaced with the Animus 2.0, which, unlike the first, possesses an in-game database with historical information about encountered landmarks, characters, services, and glyphs.
Eagle Vision has been updated to allow for third-person view, which can be used while the character is moving. A young version of Leonardo da Vinci is also included in the game and translates Codex pages left behind by Altaïr, allowing for weapon upgrades. Other weapons, such as swords, daggers and maces can also be purchased throughout the game due to the economic system. Navigation has also been altered for the better in that the player is now also capable of swimming, using gondolas and riding horses, as well as Leonardo further contributing to gameplay with the inclusion of his flying machine in one of the game's missions.

A new economic system allows the player to profit from city renovations and upgrades.
Kainzorus PrimeAdded by Kainzorus Prime

In Monteriggioni, the Auditore family's villa acts as Ezio's primary headquarters throughout the game, and a new economic system allows for the property to be upgraded and enhanced, creating income for the player at twenty minute intervals. As shops within Monteriggioni are renovated and upgraded, Ezio receives discounts on the particular goods that are sold, and income is also affected by the purchase of paintings, armor and weapon sets, along with the collections of various items. Such items are displayed throughout the villa as they are accumulated, and Ezio's personal room is updated with portraits of his assassinations as the game progresses.
The combat system for the game has been updated and allows for further options, including disarming opponents. There are also more methods of hiding, such as diving underwater to break an enemy's line of sight with Ezio, along with blending being improved to be performed with any small group of individuals rather than with specific people. Further along the game, Ezio is capable of learning new methods of assassination, such as ambushing individuals when hiding in haystacks or pulling individuals off buildings to fall to their deaths. Accompanying this, there are several new types of enemies, some more agile or stronger than others. As well as this, Ezio can use smoke bombs and hire groups of thievescourtesans, or mercenaries to aid him in covering his tracks and avoiding contact with guards. Health in the game is measured via synchronization, and minor wounds will heal automatically over time, while major wounds must be healed by side-street doctors or with medicine purchased from them.
One new feature includes a new system known as notoriety, which, depending on his behavior, current location, and current mission, Ezio will become more recognizable by citizens of the city, specifically guards. When the notoriety icon is empty, Ezio is known as "incognito" and may travel through the city as he pleases. As the player behaves in more "socially unacceptable" ways or due to the consequences of a particular mission, the player will become more noticeable by the guards and more likely to be pursued by them. Notoriety can be decreased by bribing city heralds, assassinating corrupt city officials, and removing wanted posters. The level of notoriety is set within each city, so that while the player may be completely unknown in some cities, he may be infamous in others.
Like its predecessor, the game features the same ability to climb buildings and perform Leaps of Faith into haystacks and carts of soft materials, including herb and spice carts. Climbing has been updated to allow Ezio the opportunity to learn to leap while climbing, allowing him to reach higher positions previously unavailable.

Ezio scaling a building in Florence during nighttime.
Kainzorus PrimeAdded by Kainzorus Prime

A day and night cycle has been added to the game and the player will notice the sun rising and setting throughout gameplay. In addition, specific missions and game events occur at certain times of the day and night.
Due to complaints of some of the missions in the original game, the mission system has been expanded and structured a little differently. There is approximately 200 missions in the entire game with roughly half of them being relevant to the primary storyline. Side quests include the location and search of hidden areas which upon exploration and successful completion will reward the player withseals of past Assassins. On the full collection of the six seals, the player will be rewarded with the armor of Altaïr.
The game also possesses a system mildly similar to the "glitches" from Assassin's Creed, where pressing a specific button during a cutscene will produce specific changes and actions within the scene.

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