- "Jerusalem, the twelfth century. Amidst the chaos of the Third Crusade, a Brotherhood of warriors rose to power. Shrouded in secrecy, feared for their ruthlessness, they alone would save the Holy Land, or destroy it. They were the Assassins."
- ―Assassin's Creed E3 Trailer.
Developer(s)
Ubisoft Montreal
Publisher
Ubisoft
US release
November 14, 2007
UK release
November 16, 2007
Genre:
Historic Action-Adventure
Game modes:
Single-Player
ESRB rating:
M (Mature)
Platform(s):
Xbox 360, PS3, PC (2008)
Media:
DVD, Blu-ray Disc, Direct Download
Assassin's Creed is a sandbox style action-adventure-stealth video game developed by Ubisoft Montreal and published byUbisoft. The game was released for the Xbox 360 and PlayStation 3 in November 2007 and for PC in April 2008.
The game centers around the use of a machine dubbed "The Animus", which allows its user to view the genetic memories of his or her ancestors, specifically a bartender named Desmond Miles. As Desmond relives the memories of one of his ancestors, the Assassin Altaïr Ibn-La'Ahad who lived in the Holy Land during the Third Crusade, details of a battle between two ancient sects, theKnights Templar and the Assassins, emerge as both scour for an artifact known only as a "Piece of Eden".
The game received primarily positive reviews, for both its story and its gameplay, and received several awards at the 2006 E3. In November 2009, Assassin's Creed II was released as a sequel.
Contents[ |
Gameplay
Assassin's Creedis a non-linear action-adventure video game, during which the player controls a 12th Century Levantine Assassin namedAltaïr Ibn-La'Ahad during the Third Crusade, whose life is experienced through the Animus by his 21st Century descendant,Desmond Miles. The overall goal of the game is to rise through the ranks of the Assassin Order by carrying out a series of assassinations given by the leader of the Order, Al Mualim. In doing so, Altaïr travels from Masyaf to cities in the Holy Land. Specifically Jerusalem, Acre, and Damascus.
Upon arrival in any of the cities, Altaïr must locate an agent of the Brotherhood (called a Rafiq) who will provide a safe house (the Bureau) and basic knowledge of the target. It is up to Altaïr to perform additional intelligence gathering via eavesdropping, interrogation, meeting with informers, and gathering important items. It is only after Altaïr has gathered enough information that he can carry out the assassination. After successfully completing an assassinations, Altaïr returns to Masyaf, and is rewarded with a better equipment, then given the names of his next targets.
While performing the necessary missions, Desmond must direct Altaïr to high points in the city to further synchronize the memories which maps out the city that he is currently located in. Other side quests include tracking and killing Templars, flag collecting, and saving citizens who are being threatened by city guards.
Altaïr needs to carry out most of his missions without being noticed by officials. The game uses the Alertness Level Meter to inform the player of how noticeable Altaïr is to the surrounding individuals, including the guards, by changing the color and shape of the Abstergo Logo. Performing certain actions at certain times may or may not raise the local area's awareness level. If an area is on high alert (the logo becomes red, and the entire sync bar earns a red tinge and background), all citizens will run and scatter in various directions as guards chase and attempt to bring down Altaïr, and are always on alert. To reduce the alertness level, Altaïr must break the guards' line of sight, find a hiding place or blend in with wandering scholars (who coincidentally are dressed similar to Altaïr) or with citizens sitting on benches.
To conduct many of the assassinations and various other tasks, Altaïr is capable of both high and low profile commands, both of which affect the alertness level. Low profile commands will allow Altaïr to blend into crowds, hide, and use Altaïr's hidden blade to attempt quiet and low profile assassinations. High profile commands increase alertness at a greater level and include free running, attacking foes, and high profile assassination attempts. And, should the player find himself faced with multiple enemies, one can utilize Altaïr's sword-fighting abilities.
Health in the game is measured as the level of synchronizationbetween Desmond and Altaïr's memories. When Altaïr is injured, it is experienced as a deviation from the actual memory that occurred and synchronization decreases. If there is complete de-synchronization, the current memory that Desmond is experiencing dematerializes and restarts at the last checkpoint. If complete synchronization is obtained, Desmond, as Altaïr is able to use "Eagle Vision", which has the Animus highlight all visible characters in the current setting in specific colors depending on their status (friend, foe, target).
Because Altaïr's memories are being rendered by a computer, "glitches" may often be experienced with nucleotides and error messages appearing. Such glitches can be used to help identify targets and if the player reacts quickly enough, may be used to provide other vantage points during the cut-scene.



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